The Call of Duty: WWII Private Beta came to an end and Sledgehammer Games are already working on player feedback that will make it into the game when it launches in November.
A lot of player feedback revolved around tweaking the balance of play and keeping the flow moving like Call of Duty titles are usually expected to have.
Here are some of the top community items that Sledgehammer got feedback on and would be looking at in time for launch.
- As you know, we added a new mode to the Mosh Pit playlist – Kill Confirmed. For those of you who haven’t yet played, we encourage you to hop in and try it out! Mosh brings all of the fan favorite modes, now including KC. It’s a great boots on the ground game mode, and the match data we’re getting is really helpful. So please be sure to spend some time in Mosh today.
- We’ve also noticed a number of you commenting that raising the PT score to 100 for TDM might be sub optimal. This was a community ask, and it felt like a good time to compare it to weekend one. We’ve spent nearly 3 years playing, and 75 felt better to us. By the end of weekend 2, we’re looking to lock the decision, so please let us know your thoughts.
- Some of you have expressed concern about the range play needed for the Aachen map. We’re listening to your feedback and may make some map changes as a result. Thanks again for staying constructive, it really helps!
- Many of you have commented that you love the changes we’ve made to sprint-out to ADS times. We’re glad we were able to improve this and that you’re enjoying it much more. We’re talking about flinch tuning as well, though we don’t have anything concrete to share yet.
- The M1928 is getting a lot of love. It is one of the most iconic weapons of WWII, and it’s great to see it in match. We’re glad you are enjoying playing with it. It’s a popular SMG at the studio. Though not the most popular. The Airborne Division prestige unlock weapon is pretty gassed.
- A lot of you have expressed that you love the main menu music. Thank you so much for noticing all the extra creative touches we’ve added. We had a lot of amazing recording sessions with a phenomenal orchestra at a premier symphony location in Nashville. I know they will be glad to hear about all the positive reactions the music is receiving!
- We rolled out an update that includes an important fix to some audio timing on weapon fire rates. There is no actual changes to the weapon tuning, but the audio may sound different on certain weapons.
We had a lot of fun with the new Call of Duty title but there were a number of things we’d change like including hit detection which is a bit off in some situations. Although, we have to say it isn’t as bad as it has been in some of the previous Call of Duty titles.
If you took part in the Call of Duty: WWII Private Beta but haven’t given your feedback yet and have something to say, you can complete their survey at www.callofduty.com/BetaFeedback.
Call of Duty: WWII launches for PC, PlayStation 4 and Xbox One on the 3rd November 2017.