Since Ubisoft launched For Honor, players have experienced different levels of networking issues. That could all be coming to an end though as the publisher has announced that For Honor dedicated servers will be coming “further down the road.”
Explaining in the blog post, game director Damien Kieken answered how the For Honor dedicated servers would improve the online experience.
So basically, since we launched the game, we’ve faced new online challenges. We saw that we had connectivity and stability problems, mostly on 4v4 modes, so it’s one of the things we’ve looked at and worked on a lot since the game launched. And during that process, we decided to do an analysis of the whole online infrastructure we have and compare it to other existing ones. And in the end, based on all the data we gathered … we decided to do the move and to migrate to a dedicated server technology, for many, many different reasons.
One of them, and the main reason for us, is that we want to improve the stability of the matches on 4v4, and we want to have an architecture that is more long-term, that could help us more in the future for the things we want to do next. And then you have some very simple examples; with dedicated servers, you don’t have session host migration anymore, so there is no game pausing when somebody leaves the session. You won’t have to manage your NATs. You don’t have to check your NAT if you want to play with a friend or things like that. So it will also help greatly the overall experience of the player, from matchmaking to the game session itself, to playing with friends, and things like that.
Currently, For Honor connects players to each other through peer-to-peer networking which is prone to lag issues based on the host’s connection and disconnects if the host chooses to quit mid round. The game usually attempts to migrate the host but that functionality can occasionally fail.
For Honor is available now for PC, PlayStation 4 and Xbox One.