Earlier this week, IGN reported that The Legend of Zelda: Breath of the Wild would run at 1080p when the Nintendo Switch was plugged into the TV docking station. While improved resolutions of the game compared to the Wii U version were confirmed by Zelda producer Zelda producer Eiji Aonuma, it turns out that information wasn’t entirely accurate.
Instead, The Legend of Zelda: Breath of the Wild may run on the Nintendo Switch at 720p while mobile and 900p when plugged into the TV docking station. This was something a Nintendo representative was informing Switch showcase attendees about but may not even be accurate either.
In an update to the article, IGN comments
Update: This story was edited to fix an error in our original reporting. Zelda: Breath of the Wild was not confirmed at 1080p. We apologize for the error.
Improvements the Switch has over the Wii U include faster loading times which is down to the Switch using a card rather than disc-based media. That is about it, as Aonuma confirmed that
When I said earlier that the gameplay and game experience is the same, I meant the framerate is the same as well.
According to Nintendo’s Shigeru Miyamoto
The world in Breath of the Wild is all seamless. There’s a lot of processing when [the game] needs to recreate the landscape, so that’s a little bit of challenge. But while you’re playing it there’s no difference whatsoever between the two.
So, as it is right now, the Switch launch title may not be the killer app that Nintendo needs to move units as the same experience can be found on the cheaper and readily available Wii U.