When Blizzard pushed the most recent changes to the Overwatch PTR servers, some players questioned the D.Va tweaks. In the current in test version, D.Va has lost 200 armour but gained 200 health. Her pistol also deals less damage but fires more rapidly. Going from 8 shots per second to 11 with each doing 2 damage instead of 3.
According to the patch notes, the reasons for the change were
D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now.
Players questioned the changes on the Official Forums which prompted a response from principal designer Geoff Goodman. According to Goodman, the goal is to make her weaker against heroes like Tracer and Reaper who are intended to be one of the better choices in combating the tanks.
The game is a lot healthier when heroes have strengths and weaknesses versus other heroes,” Goodman explained. “As she was, it was common to hear people ask ‘What do I do about D.Va?’. People often would try to use Zarya or Roadhog, since they both have the potential to deal high damage and pierce her Matrix, but even those answers were marginal at best. Heroes like Reaper that are generally supposed to be good at taking down tanks weren’t very effective because of all the armor they had to get through. With lowered armor, she now has more legitimate counters and she still counters many heroes and abilities in the game, especially considering her Defense Matrix wasn’t touched.
Goodman also confirmed that if the D.Va tweaks made her too weak, there would be steps taken to balance her out although he ruled out that it would be by adding armour back.
Overwatch is available now for PC, PlayStation 4 and Xbox One.