Overwatch’s Roadhog has been a pretty controversial character with his hook having pulled opposing players across maps and through objects. That very issue was what Blizzard hopes to resolve with what is known as Hook 2.0.
Similar to Hanzo, the hitbox and tick rate of the servers factor into what happens in the game. This means that if a Roadhog has cast his hook towards you and then you break line of sight, the hook would still grapple you as that is what the server has determined would happen even though it isn’t what you see in your game.
Principle designer recently explained how the changes should work and can be summed up with three key points
- The hook victim will now move into the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff.
- The line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position.
- There is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog.
They all sound pretty reasonable as long as they were done correctly. Well, those changes have made their way to the games Player Test Realm (PTR) and things aren’t quite as players expected.
In an ideal world, the line of sight should be required until the hook lands rather than the moment it is thrown. If you manage to get behind a wall/object or translocate before the hook lands you should escape, if the hook has you then it should pull you to the big boned biker. That should all be decided by the server and not the clients, that is just one of the things we live with in a world of latency and Internet multiplayer games. As for rotating while being hooked, apart from being dropped inside objects, being dumped off a cliff should be fair game and if the Roadhog is good enough to do it then well played them.
Whether Blizzard will address how easy it is to break the grapple before pushing it to servers remains to be seen but the forums are full of polarising opinions.
Overwatch is available now for PC, PlayStation 4 and Xbox One.