In London, the compulsory redundancies comes after the teams VR project, London Heist, had come to an end. Previously they had worked on Sony’s more experimental projects including Wonderbook, The Playroom, Singstar, The Deep and R&D for the EyeToy. In San Diego the team has been working on MLB The Show, Drawn to Death and Guns Up! which Sony is keen to confirm have not been affected.
In both cases, Sony provided the announcement
Regular reviews take place throughout SIE Worldwide Studios, ensuring that the resources that we have in such a competitive landscape deliver on our strategic objectives in the best way possible
A more in depth response was provided for London
London Studio have done a great job in leading the way in VR development, and as their first project nears completion it is time to plan for the next VR project. The team will take all their learnings and experience as they move forward, however in order to achieve its ambitious goals, the Studio will need to restructure around the needs of the new projects.
Unfortunately, there will be a number of compulsory redundancies within the London Studio. We accept that this will mean that we risk losing high calibre staff whose projects have reached completion and where possible, we will try to reallocate people to new projects currently being nurtured.
If appropriate opportunities are not possible within the company, we will assist staff in any way we can, including speaking with local employers and with other Development companies.
The London Studio has been an important part of Sony Interactive Entertainment Worldwide Studios for over 15 years, and will continue to deliver ground breaking work and innovative titles.
While San Diego had a similar but shorter response to the layoffs
We can confirm there has been a reduction in headcount at San Diego Studio. The teams working on MLB The Show, Drawn to Death and Guns Up! have not been affected. We continually evaluate teams and programs at SIE Worldwide Studios to ensure we have the proper resources in place to deliver innovative products within a competitive landscape. As projects are completed, it is natural to review and restructure teams around current and future needs. We wish our departing team members success as they pursue new opportunities and we have nothing but heart-felt thanks for their contributions to PlayStation.
It isn’t known how many developers have been affected at the two locations but we at Inside Gamer wish all those affected the best in their future endeavours.