Vice President of group strategy Karl Magnus Troedsson is parting ways with Electronic Arts and is joining Raw Fury Games. Not only is he joining the team, he is investing in it.
KM Troedsson spent 15 years at DICE where he filled numerous positions including Exec Producer of Battlefield and GM of DICE. During his tenure he covered many of the studios Battlefield titles.
In an interview with GamesBeat, KM Troedsson explained why he was joining Raw Fury Games
I want to spend my time and energy helping small developers realize their dreams and to make sure innovative games successfully reach their potential. I’ve been with DICE and EA for 15 years, and leaving was not an easy decision to make. It feels like I’m leaving my second family, and I’m fortunate to have worked with all the talented people at all the different studios and in EA. But I’m following my passion for smaller games, switching from big triple-A [the game industry term for blockbuster development] titles to nimble indie games. I started on very small games, then made the journey into the land of triple-A, and now want to find ways to utilize this experience to support developers who are embarking on, perhaps, similar journeys.
I’m looking forward to switching gears to a more creative chaos of helping out small developers with anything they require support with.
The passion for indie titles took hold after KM Troedsson became a sponsor of nonprofit indie game incubator Stugan which means “the cabin” in Swedish. At Stugan, developers spend months jamming on their games in isolation from the wider world as Stugan literally occurs in a cabin, in the woods.
Visiting the teams up in the deep forests of Sweden, where they spend two months jamming on their games, I felt a newfound passion for smaller games. It was extremely inspiring to meet all the driven individuals there, and I started thinking how I could help out further while doing something I really enjoyed,
Exciting times ahead! https://t.co/qqXNwgnkfH
— KM Troedsson (@KMTroedsson) July 1, 2016
Check out the full interview at GamesBeat.