Then halfway through the iPhone 6 life cycle we started to hear that newer phones were not working well with some of the games and they were crashing. And the thing is by now we don’t have any working Macs left to do development work on, and we’d effectively have to upgrade stuff and buy new Apple kit to test on and spend time going back and reworking all the games to make them work again and… given just how little we got out of them in the first place, and how skint we are and committed to other work, we just can’t justify supporting them any more. So this time when the dev license came up for renewal we let it lapse. Over time the games are only going to get more broken relative to newer hardware anyway and I didn’t want to leave stuff up there that people would download and increasingly find to be crashy and broken.
He sums up what could have gone better and what it would have taken to remain viable and we are sure that this is the same story a lot of smaller developers face on the cut throat App Store now.
In the end we’re sorry that it’s come to this. The sad thing is that if only there’d been a few more users, if only we’d been able to charge a couple of quid instead of a pittance, I could have been quite happy doing more of those little games indefinitely.