Overwatch has been out for over a week now, that means the first round of balance design decisions are being investigated over at Blizzard. Posting on the Battle.net forums, lead hero designer Geoff Godman has noted that McCree and D.Va are high on his list of heroes to deal with first.
Talking on McCree, Goodman said that
I’ve been watching McCree carefully since we’ve released. McCree’s flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper’s Death Blossom.
That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don’t have any concrete changes yet, but I’m going to be testing some things internally to see how he plays.
The combo he is referring to is where you throw your flashbang at an opponent then high right mouse button/left trigger to unload six rounds into the enemy, then hitting the roll ability during which McCree reloads and van fire the six bullet volley again. If you don’t put them down in the first volley like you can with Tracer, the second one is likely to finish off the job while being difficult, but not impossible, to counter.
In terms of Korean eSports champion D.Va, he explains that
D.Va’s damage is definitely on the lower side, much like Winstons. They are this way for a similar reason: They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, its part of what makes the teamplay work well.
That said, I do think the is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.
So while not wanting to make D.Va an agile Ed 209 she is going under the balancing microscope in the near future.
Other fixes and features are also in the work including around the games Highlights system. Currently you can store up to five Highlights from your last five games. However, if you close the game and return later, those Highlights are gone. The intention is to keep the Highlights saved so you can share them with friends at a later time without worry of losing them should you have to go do something else or the game client crash. Luckily crashing game client is something we haven’t seen or experienced so that chance is hopefully pretty low.
There is no ETA on when any of the mentioned changes will be coming but as Blizzard announced they have over 7 million players, you can bet they are going to want to keep them and get balance changes out before players get frustrated with the game and leave.
Have you tried Overwatch? If so, which characters do you feel need a nerf or buff?
Overwatch is available now for PC, PlayStation 4 and Xbox One.