Elgato has stepped up its race to be the hardware of choice for game video makers and streamers by unveiling their new GameCapture HD60S.
With the capability of instantly streaming 1080p60 resolutions or simply capturing footage and editing later the new hardware promises low latency between your consoles and gaming PC and your capture PC.
Coming with USB 3.0 Type-C, so no more taking three attempts to put the USB cord in the right way up, the extra speed means that what you see in your game is almost identical to what you see on your capture PC. The previous hardware had a slight delay measured in seconds before it appeared on your PC display so you could check what you were capturing.
Currently, the GameCapture HD60S software only supports Windows but a Mac version of their software is promised.
Now you’re probably saying “Yea right, you haven’t updated your Mac software for ages”. Rest assured that behind the scenes we have significantly expanded our Mac development team and are working very hard on a lot of awesome updates, HD60 S support being one of them.
PC wise, you will need
- Intel Core i5 (4th gen)
- 4GB RAM
- Windows 10 (64-bit)
- OSX 10.11.4
- 1x USB 3.0 port
- Internet connection
- Intel HD or Nvidia GeForce GTX 600 series (or better)
The HD60S goes on sale on the 18th April and will retail for $179.95 / £149.95 / 189.95€.
We at Inside Gamer have used the Elgato CameCapture HD series of devices since they launched and updated to the HD60 when it became available. Simple to set up and massively improved software features mean we have started moving away from 3rd Party streaming software like OBS and XSplit as it is almost entirely managed with Elgato’s own software now.