Microsoft have acquired physics studio Havok from Intel for an undisclosed sum.
Intel originally acquired the Dublin, Ireland based physics engine creator in September 2007 for $110 million.
Havok is a widely used physics engine used in many games from companies like Activision, EA, Ubisoft, Nintendo, Sony, Microsoft and others. It will now be included alongside DirectX 12, Visual Studio and Microsoft Azure.
Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world. We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like “Crackdown 3.”
Microsoft confirmed that Havok will remain available to developers via licensed agreements.
Read the official Microsoft blog announcement for more details.