Autodesk is set to take on Unity, Unreal, Source and CryEngine by releasing its own game engine. That engine will be known as Stingray and will be available from the 19th August.
Autodesk isn’t new to the games development process as it is the company behind two of the industry staples in graphics, Maya and 3ds Max as well as the Scaleform rendering engine.
That link between Autodesk development tools and the Stingray engine are where the engine can excel, a change made in Maya to an in game asset can be seen in almost real time in the game engine so you can tell whether the changes look right.
Stingray uses Lua scripting, for those who do not know Lua or don’t want to learn, there is a visual drag and drop programming tool to perform the simple tasks.
Autodesk has announced that Stingray will cost $30 a month for “basic” support, with discounts for longer commitments and a free option for students. The subscription also comes with a lightweight version of Maya LT.
As well as the engine announcement, Autodesk is also promoting Creative Market, which it acquired last year, as a place where developers can buy and sell game assets, similar to the Asset Store at Unity.