Jade Raymond, former Assassin’s Creed co-creator and Ubisoft Toronto boss has joined Electronic Arts.
Raymond’s new role sees her head up a new studio in Montreal called Motive as well as overseeing established studio, Visceral.
The first project she will be heading is the Star Wars adventure title that is in development that is being helmed by Uncharted veteran, Amy Hennig.
Jade Raymond announced in an official blog post
I’m happy to announce that I’m joining Electronic Arts and opening Motive, a new development studio in my home town of Montreal, Canada.
I cannot think of a more exciting time to be a part of EA than right now. In the first conversations I had with Patrick Söderlund, we talked about the games we love and the opportunities we saw for the future. We talked about how EA wants to deliver more innovative experiences and more of what players are asking for. It’s energizing to see EA today bringing more passion than ever to the games they make, and passion to getting it right for players.
Motive will work in close quarters with the BioWare team. Yanick Roy and the BioWare Montreal team are doing some new and exciting things with Mass Effect: Andromeda and it’s clear that there is already so much talent to collaborate with on site. And as a player of the latest Battlefield and Dragon Age games, I have experienced what the Frostbite engine can do; and I can’t wait to get my hands on it and see what a new team can create!