We Happy Few has finished its Kickstarter campaign and surpassed the goal by reaching $334,754 CAD ($266,163 USD) almost $100,000 CAD over their $250,000 goal from 7,433 backers.
Compulsion Games, creators of Contrast, are setting We Happy Few in a drugged-out, dystopian English city in 1964 where paranoia and survival are key to getting out of the city.
Along the way it also beat stretch goals of Drug Paradise, New Game Mode: Sandbox Mode, Extra Uncle Jack Shows and Authentic English Weather.
$265,000.00 Drug Paradise
We’ll create additional, craftable drugs derived from Joy that enhance certain traits (ie – hearing, seeing, stamina), and expand the direct visual and audio feedback of being high, by changing elements of the world to better reflect your happy, euphoric state. We’ll also develop additional status effects for crashing, withdrawal and addiction.
$280,000.00 New Game Mode: Sandbox Mode, in Customizable Worlds
We will create a new game mode: an indefinite mode, set in a world that you can customize as you wish (larger, smaller, more dangerous, less food, more Wellies, etc).
$315,000.00 Extra Uncle Jack Shows
More Uncle Jack! We’ll go out and take an additional set of Uncle Jack shows, to be seen in-game. We have 32 episodes right now, but will add another 20.
$320,000.00 Authentic English Weather
We will give you the option to remove the sun, add drizzle, and everyone will be even more pale than they are now. Naturally, everyone will also be more charming and better at making tea, too.
We Happy Few is confirmed for Linux, Mac and PC. There is no current word on whether it will make its way to consoles at a later date.