Have you ever wanted to work in the games industry or just wondered what it is like? Well Reddit user fullarr took the challenge to hand to describe it in detail at /r/Gaming and it isn’t all fun and games.
As a former developer, fullarr covers everything from the use of game engines, budgets, feature creep and the affect on testing and outlining that developers aren’t trying to pry every penny out of your budget.
One of the best descriptions of what it is like to work in the games industry was summed up in a few sentences that should be pretty relatable for anyone who has been to school.
Game studios are like group projects in college
Remember all those fond memories you have of getting assigned into groups in your English 101 class? Remember how awesome it is to do group projects? Game development is like that. It is EXACTLY like that. Imagine a group project where 5 people need to write sections of a creative writing assignment in a Word document together. That’s EXACTLY like game development assuming some of the members are not native-English speakers.
Sometimes a game is a failure because of poor management. You would be surprised how many talented and passionate people are in the industry. Poor management can ultimately sink a talented team almost every time.
When it comes to getting money from gamers, fullarr lays the financial decisions made outside of the development process
The reason some of these games end up being shitty is usually because of investors, publishers, and MBAs. These people are not developers, and they view the development cycle as a business investment. They do not make decisions for the love of the community, they make decisions for their bottom line. Unfortunately, the larger a game budget needs to be, the more important people like investors and publishers become. By pushing things towards high-end graphics, the consumer is forcing non-developers into the process, and destroying their own games.
We recommend going and reading the full post at /r/Gaming, everything mentioned is accurate to working in the games industry and pretty well summarized as developers around the world would all be able to talk for hours explaining it in different ways.