Electronic Arts has laid off an undisclosed number of developers from its Visceral studio, the team known for Dead Space and Battlefield Hardline.
An EA representative told Game Informer
We made a small staffing change in our Visceral studio today to support the needs of the studio’s two current development priorities: content for Battlefield Hardline Premium and an unannounced Star Wars project. We are working to ensure the smoothest transition possible for the impacted employees.
EA did not confirm how many Visceral developers had been impacted by the decision.