Turtle Rock co-founder Phil Rob took point to respond to accusations that it was merely a cash grab and explained the particulars of the situation:
A lot of folks seem to be under the impression that we’ve got all this content done and we shave off a hunk to sell separately. That just isn’t the case. When Evolve hits the shelves, none of the DLC will be done. Behemoth won’t be done. None of the planned DLC hunters or monsters will be done. The only exception to this might be some skins that were working on now while we wait for all the final stages of packaging, manufacturing etc. to finish.
If we thought we could have finished all those monsters and hunters for ship we would have put them in the box. (Keep in mind, we pretty much have to have the game done about 2-3 months before it’s available to you guys…we can keep fixing bugs and such, but content is locked.) The bundles that include 4th and 5th monsters, hunters, etc., just mean that when they are done and we put ’em out, you get ’em.
Rob also discusses how the game is being balanced to ensure those who do pick up the DLC don’t have a gameplay advantage over those who opt not to buy the extra content.
Evolve is available on the 10th February in North America, 12th February in Europe and 13th February in the UK for PC, PlayStation 4 and Xbox One.