Double Fine has reduced headcount by 12 developers after an unannounced project fell through. Tim Schafer has confirmed to Gamasutra:
One of our unannounced projects was unexpectedly cancelled by its publisher, forcing us to reduce our staff by 12 people. Our remaining projects — Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected,
The companies work providing publishing services and development assistance to indie developers through its Double Fine Presents program is also unaffected.