Fans and backers of a Kickstarter campaign to bring a new version of Elite to life are saying that Frontier Developments have “broken” promises after the announcement came that there would be no offline option in the new Elite: Dangerous that is in development.
The Kickstarter campaign surpassed their £1,250,000 target and achieved £1,578,316 which went up to £7.5m from more than 140,000 people who chose to pay and be part of the ongoing development proecess by playing the Beta and test versions of the game.
Michael Brooks, executive producer of Elite at Frontier took to the support forums to outline the reason for the decision in a hope to calm the situation
The data set and processes are huge and not something that would translate offline without considerable compromise to the vision. A fully offline experience would be unacceptably limited and static compared to the dynamic, ever-unfolding experience we are delivering. Trust me we didn’t sit down and think, What would annoy people the most?
When asked if offline mode would ever be implemented, Mr Brookes replied: “Probably not.”
The ongoing discussion has already expanded into hundreds of pages of posts on the Frontier support forums.