Facepunch Studios has caused outrage across some parts of the Internet after revealing details of a new prototype game called Riftlight – http://www.facepunchstudios.com/2014/07/25/riftlight-an-arcade-shooter-with-loot-and-other-stuff-2/
The reason for the anger, well the early access title, Rust is still in an incomplete state and visitors to the site along with Rust owners feel the team should be focusing on one title at a time.
Garry Newman of Face Punch tried to address the concerns via a blog post – http://www.facepunchstudios.com/2014/07/28/adam-cancelled-rust/
Included in his post are a range of sample comments the prototype announcement received. The comments are a mix of people angry that Rust isn’t finished and feel cheated out of having the game they paid for and a number of people who appear to understand game development more and try to provide reasons why and how Facepunch are creating prototypes alongside Rust development.
In response to comments that Rust had been abandoned, Garry commented
There were a few things that kind of irked me in the comments about Rust. A lot of people said we gave up on Rust, and aren’t updating it anymore. Rust is getting updates very regularly. We even set up a twitter account that live posts when we commit new stuff. We are very transparent about that. I fully accept that this is our fault for not communicating the experimental branch properly, but it hurts when we’re working all week on it and people don’t acknowledge that.