Following the same resolution that the Beta used, Titanfall will run at 792p on the Xbox One when it releases tomorrow in North America and later this week in Europe. This conflicts slightly with the Official Blog suggesting the final version may have been running at around the 900p mark at launch.
In an interview with Digital Foundry, Respawn lead engineer Richard Baker told them “We’ve been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we’re going to use, so we’re thinking of not using hardware MSAA and instead using FXAA to make it so we don’t have to have this larger render target,”
Check out the full story over at Eurogamer.net