Microsoft has taken control of the Gears of War IP from Epic and will continue to be developed by Black Tusk in Vancouver and will be headed up by Rod Fergusson who leaves 2K and who was a producer on the first three Gears of War titles.
The deal, according to Phil Spencer, covers the intellectual property, all existing games and assets, and the rights to continue the franchise in the future.
Spencer declined to say whether the deal requires Microsoft to use the Unreal Engine for future Gears games, but he did say the company was a fan of the tech.
We’ve used the Unreal Engine in our development of the Gears franchise and other franchises, Unreal is important for us. So I don’t see us moving away from Unreal. I have confidence in the Unreal Engine going forward, and it’s important to the franchise.
Financial details of the acquisition were not disclosed.