Gran Turismo 6 launches on PlayStation 3 this Friday bringing micro transactions with it.
Through the in game store you can buy credit packs which convert real world money into game credits in different values.
- 500,000 credits – $4.99/£3.99/€4.99
- 1,000,000 credits – $9.99/£7.99/€9.99
- 2,500,000 credits – $19.99/£15.99/€19.99
- 7,500,000 credits (7 million in Europe and UK) – $49.99/£39.99/€49.99
A Mini Cooper 1.3i will set you back a mere 18,320 credits. The most expensive car is the 1966 Jaguar XJ13, priced at $20 million. To purchase it, you’d need to buy two $7.5 million packs and two $2.5 million packs totaling $140.
Sony World Wide Studios president, Shuhei Yoshida stepped up on Twitter in an attempt to calm the crowds
@ThyDarkAngel microtransaction per se is not a bad thing, how the game is designed around it could become a problem
— Shuhei Yoshida (@yosp) December 4, 2013
Microsoft has faced similar backlash from some Forza Motorsport 5 fans over their own similar micro transaction system for purchasing in game cars.
Tell us what you think in the comments, is giving players without time to unlock content using the normal gameplay another option in the form of micro transactions a bad thing?